Imagine your favorite board and tile-based wordgame and you've got a mediocre start. It's got the full alphabet, naturally, and blank tiles that act as wildcards. Now add two more "blank" tiles: the bomb tile, and the poison tile. They play just like a blank, and can also represent any letter. But when your opponent plays off of a bomb tile, it explodes...and takes any adjacent enemy tiles with it. If your enemy has a lot of contiguous tiles, the effect can sweep across the entire game board with frightening results for them. You see, each explosion hurts your opponent, which leads us to a fundamental difference between WordWars and those "other" word games. There is no score - it's a fight to the death. You play until somebody dies. Poison, if triggered, will spread the same way, doing damage to your opponent each turn as long as the poisoned tiles exist. Plus there are other special tiles like ambush, heal, trap, reveal and scramble. As if that wasn't violent enough, certain words cause unique mayhem. Spell "BOMB" and a bombing run drops blockbusters on your enemy. Spell "ABDUCT" and aliens steal their tiles to perform sick experiments. These are two of the dozens of words that await your strategic use, once you discover them.
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